Selene Concept Art Slot Machine

Art

  1. Selene Concept Art Slot Machine Jackpots
  2. Concept Art Gallery
  3. Concept Art Science Fiction

Concept art for comic theme slot machine game. Published: June 17th 2015. Ploi Suwannarat. Follow Following Unfollow.

  1. Rome Slots is a smooth-running, web-based online casino application created using Cocos2d-JS, HTML5, Photoshop, After Effects, and 3DS Max. Rome Slots represents a full-cycle slot machine development project which combines everything from research and concept art creation to slot design and animation.
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You can just focus on coding. Meanwhile, we will Draw, Model, Animate, Change or Polish your assets. Just as if you are having an in-house design team without the struggles of actually assembling one yourself.

Characters

Character developing is a fascinating and enjoyable process for our illustrators. We create characters for mobile, online and slot game usage. Starting from scratch with creative concepts for the visual look and animation of each game.

Environment

We create our illustrations and environments based on the author’s original idea. With a large range of experience in making thematic backgrounds for variety of slot games and adaptive locations for their animations.

Game Design

Four years of experience working on various game projects allows us to execute projects of high complexity according to your requirements. Game elements, characters, environments and locations, edits and animations are all included in the process.

Symbols

Selene Concept Art Slot Machine Jackpots

Selene concept art slot machine jackpots

Game elements and symbols are part of each game’s individuality. In our developing process we tend to get a sense of the end look on the early stages of sketching, which allows you to get objects according to your wishes.

Concept Art Science Fiction

Concept Art

Starting point of every project is the concept art stage. A form of art used to convey an idea, a form of external attributes in a visual way. Creating the early stages for characters, environments, symbols or elements development for further exploration of the game.